Platform/GFX/WebGL2: Difference between revisions

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To run the last WebGL 2 prototype, you will need the following extensions :
To run the last WebGL 2 prototype, you will need the following extensions :
* EXT_blend_minmax
* EXT_blend_minmax
* {ARB,OES}_depth_texture
* {ARB,EXT}_draw_buffers
* {ARB,EXT}_draw_buffers
* {ARB,EXT,NV}_draw_instanced or ANGLE_instanced_arrays
* {ARB,EXT,NV}_draw_instanced or ANGLE_instanced_arrays
* OES_element_index_uint or desktop OpenGL
* EXT_gpu_shader4
* EXT_gpu_shader4
* {ARB,NV,ANGLE}_instanced_arrays
* {ARB,NV,ANGLE}_instanced_arrays
* ARB_occlusion_query or ARB_occlusion_query2 or EXT_occlusion_query_boolean
* ARB_occlusion_query or ARB_occlusion_query2 or EXT_occlusion_query_boolean
* {ARB,OES}_packed_depth_stencil
* OES_standard_derivatives or desktop OpenGL
* {ARB,OES}_texture_float
* OES_texture_float_linear or desktop OpenGL
* {EXT,NV}_transform_feedback
* {EXT,NV}_transform_feedback
* {ARB,OES,APPLE}_vertex_array_object
* {ARB,OES,APPLE}_vertex_array_object
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