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To run the last WebGL 2 prototype, you will need the following extensions : | To run the last WebGL 2 prototype, you will need the following extensions : | ||
* EXT_blend_minmax | * EXT_blend_minmax | ||
* {ARB,OES}_depth_texture | |||
* {ARB,EXT}_draw_buffers | * {ARB,EXT}_draw_buffers | ||
* {ARB,EXT,NV}_draw_instanced or ANGLE_instanced_arrays | * {ARB,EXT,NV}_draw_instanced or ANGLE_instanced_arrays | ||
* OES_element_index_uint or desktop OpenGL | |||
* EXT_gpu_shader4 | * EXT_gpu_shader4 | ||
* {ARB,NV,ANGLE}_instanced_arrays | * {ARB,NV,ANGLE}_instanced_arrays | ||
* ARB_occlusion_query or ARB_occlusion_query2 or EXT_occlusion_query_boolean | * ARB_occlusion_query or ARB_occlusion_query2 or EXT_occlusion_query_boolean | ||
* {ARB,OES}_packed_depth_stencil | |||
* OES_standard_derivatives or desktop OpenGL | |||
* {ARB,OES}_texture_float | |||
* OES_texture_float_linear or desktop OpenGL | |||
* {EXT,NV}_transform_feedback | * {EXT,NV}_transform_feedback | ||
* {ARB,OES,APPLE}_vertex_array_object | * {ARB,OES,APPLE}_vertex_array_object |