Hackasaurus/Roadmap: Difference between revisions

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= Creating a generation of webmakers <br> =
= Creating a generation of webmakers <br> =


'''Hackasaurus is all about creating a generation of webmakers'''. It's a set of tools, "hack jam" events at learning networks, libraries and other spaces, and a set of games at hackasaurus.org. The ultimate goal is to create a generation of webmakers. More context on the project here.
'''Hackasaurus is all about creating a generation of webmakers'''. It's a set of tools, "hack jam" events at learning networks, libraries and other spaces, and a set of games at hackasaurus.org. The ultimate goal is to create a generation of webmakers. More context on the project here.  


=== '''Hackasaurus = Tools + Jams + Games + Web site + Badges''' ===
=== '''Hackasaurus = Tools + Jams + Games + Web site + Badges''' ===


For the purposes of roadmapping, the project is divided into five slices:<br>
For the purposes of roadmapping, the project is divided into five slices:<br>  


*'''Tools'''. A set of kid-friendly tools anyone can use to easily remix and create stuff on the web. Like a set of super-spy or super-crafting tools, a kid-friendly swiss army knife for the web. The Hackasaurus tool set includes X-Ray Goggles, WebPad and Hackbook. <br>
*'''Tools'''. A set of kid-friendly tools anyone can use to easily remix and create stuff on the web. Like a set of super-spy or super-crafting tools, a kid-friendly swiss army knife for the web. The Hackasaurus tool set includes X-Ray Goggles, WebPad and Hackbook. <br>  
*'''Jams'''.&nbsp;Hackasaurus jams are like hack sprints or mini maker faires for youth. Unlike traditional classroom-type events, they're driven by and for the kids themselves, following their own interests, or exploring a given theme or topic (earth science, hip hop, fashion, etc.). A key goal is creating, testing and continually improving a "jam-in-a-box"kit that makes it easy&nbsp;  
*'''Jams'''.&nbsp;Hackasaurus jams are like hack sprints or mini maker faires for youth. Unlike traditional classroom-type events, they're driven by and for the kids themselves, following their own interests, or exploring a given theme or topic (earth science, hip hop, fashion, etc.). A key goal is creating, testing and continually improving a "jam-in-a-box"kit that makes it easy&nbsp;  
*'''Games'''. Whereas Hackasaurus jams typically occur offline and are facillitated, Hackasaurus games happen online and are self-guided. Kids should be able to do them by themself at Hackasaurus.org. Through a set of "missions," "quests," hack mazes or puzzles, etc. Hackasaurus games are currently the least baked aspect of the project. Driving community development here is a key goal for the project. <br>
*'''Games'''. Whereas Hackasaurus jams typically occur offline and are facillitated, Hackasaurus games happen online and are self-guided. Kids should be able to do them by themself at Hackasaurus.org. Through a set of "missions," "quests," hack mazes or puzzles, etc. Hackasaurus games are currently the least baked aspect of the project. Driving community development here is a key goal for the project. <br>  
*'''Web site'''. The online component of the project. A place to easily access Hackasaurus tools, jams, games. And to have your first "a ha!" moment when you bust your first hack. <br>
*'''Web site'''. The online component of the project. A place to easily access Hackasaurus tools, jams, games. And to have your first "a ha!" moment when you bust your first hack. <br>  
*'''Badges'''. A set of online and physical badge awards that help kids feel a sense of belonging in Hackasaurus, get recognition for the web-making skills they learn, and "level up" to advance as their skills increase. <br><br>
*'''Badges'''. A set of online and physical badge awards that help kids feel a sense of belonging in Hackasaurus, get recognition for the web-making skills they learn, and "level up" to advance as their skills increase. <br><br>


== Q3 2011<br> ==
== Q3 2011<br> ==


=== Hackasaurus beta shipped. From prototype to stable product. Enable self-service and participation.<br> ===
=== Hackasaurus beta shipped. From prototype to stable product. Enable self-service and participation.<br> ===


*'''Stable toolset with polished UX'''. X-ray Goggles and WebPad stable. Polished UX with consistent branding and experience across tools. <br>
*'''Stable toolset with polished UX'''. X-ray Goggles and WebPad stable. Polished UX with consistent branding and experience across tools. <br>  
*'''"Jam in a Box 1.0" complete and ready for testing'''. Clear step-by-step guide for hosting your own design or hack jam for kids. <br>
*'''"Jam in a Box 1.0" complete and ready for testing'''. Clear step-by-step guide for hosting your own design or hack jam for kids. <br>  
*'''Cleaned-up web site'''. Tweak Hackasaurus.org with updated copy and design. <br>
*'''Cleaned-up web site'''. Tweak Hackasaurus.org with updated copy and design. <br>  
*'''Games'''. Placeholder page -- with launch of Hackasaurus Games Innovation challenge.<br>
*'''Games'''. Placeholder page -- with launch of Hackasaurus Games Innovation challenge.<br>  
*'''Badges'''. Documentation and plan for Hackasaurus badges published on Hackasaurus.org. Ready for testing and feedback.<br>
*'''Badges'''. Documentation and plan for Hackasaurus badges published on Hackasaurus.org. Ready for testing and feedback.<br>  
*'''Establish &amp; begin tracking clear metrics'''. Ensure we're set up to track progress and measure participation. <br>
*'''Establish &amp; begin tracking clear metrics'''. Ensure we're set up to track progress and measure participation. <br>  
*'''Preparing for Mozilla festival'''. Recruit local youth champions to represent Hackasaurus at the London Festival <br>
*'''Preparing for Mozilla festival'''. Recruit local youth champions to represent Hackasaurus at the London Festival <br>


Participation metrics:<br>
Participation metrics:<br>  


Tools: 2x X-Ray Goggle installs. 2x hacks created. 2x web pages created.  
Tools: 2x X-Ray Goggle installs. 2x hacks created. 2x web pages created.  
Line 45: Line 46:
Games:  
Games:  


Web site:
Web site:  


Badges:
Badges:  


== <br> Q4 2011 <br> ==
== <br> Q4 2011 <br> ==


=== Polished "jam-in-a-box" kit. Buzz at the Mozilla Festival. Innovation challenge &amp; hack sprints producing great new games.<br> ===
=== Polished "jam-in-a-box" kit. Buzz at the Mozilla Festival. Innovation challenge &amp; hack sprints producing great new games.<br> ===


*Polish toolkit into swag asset for festival. Handouts for participants with call to action. Ties right into challenges. <br>
*Polish toolkit into swag asset for festival. Handouts for participants with call to action. Ties right into challenges. <br>  
*Jams- interactive planning website (like 350.org) <br>
*Jams- interactive planning website (like 350.org) <br>  
*Design a model for recruiting and training youth Hackasaurus facilitators <br>
*Design a model for recruiting and training youth Hackasaurus facilitators <br>  
*A plug-in architecture for the goggles, to allow anyone to add their own features to it. <br>
*A plug-in architecture for the goggles, to allow anyone to add their own features to it. <br>  
*Craft design challenges for festival sessions around Games (Self guided curriculum) pair kids with developers to create games prototypes for hackasaurus. <br>
*Craft design challenges for festival sessions around Games (Self guided curriculum) pair kids with developers to create games prototypes for hackasaurus. <br>  
*have pitch night Run 5 Hackasaurus jams in X cities
*have pitch night Run 5 Hackasaurus jams in X cities
<br>


[[Category:Roadmaps]]
[[Category:Roadmaps]]
<br>

Revision as of 14:29, 13 July 2011

Hackasaur.jpg Hackasaurus 2011 Roadmap
Owner: Atul Varma, Jessica Klein, Matt Thompson Updated: 2011-07-13
TODO: Review at next Hackasaurus community call
Please do not edit this page without permission.
Thank you!

Creating a generation of webmakers

Hackasaurus is all about creating a generation of webmakers. It's a set of tools, "hack jam" events at learning networks, libraries and other spaces, and a set of games at hackasaurus.org. The ultimate goal is to create a generation of webmakers. More context on the project here.

Hackasaurus = Tools + Jams + Games + Web site + Badges

For the purposes of roadmapping, the project is divided into five slices:

  • Tools. A set of kid-friendly tools anyone can use to easily remix and create stuff on the web. Like a set of super-spy or super-crafting tools, a kid-friendly swiss army knife for the web. The Hackasaurus tool set includes X-Ray Goggles, WebPad and Hackbook.
  • Jams. Hackasaurus jams are like hack sprints or mini maker faires for youth. Unlike traditional classroom-type events, they're driven by and for the kids themselves, following their own interests, or exploring a given theme or topic (earth science, hip hop, fashion, etc.). A key goal is creating, testing and continually improving a "jam-in-a-box"kit that makes it easy 
  • Games. Whereas Hackasaurus jams typically occur offline and are facillitated, Hackasaurus games happen online and are self-guided. Kids should be able to do them by themself at Hackasaurus.org. Through a set of "missions," "quests," hack mazes or puzzles, etc. Hackasaurus games are currently the least baked aspect of the project. Driving community development here is a key goal for the project.
  • Web site. The online component of the project. A place to easily access Hackasaurus tools, jams, games. And to have your first "a ha!" moment when you bust your first hack.
  • Badges. A set of online and physical badge awards that help kids feel a sense of belonging in Hackasaurus, get recognition for the web-making skills they learn, and "level up" to advance as their skills increase.

Q3 2011

Hackasaurus beta shipped. From prototype to stable product. Enable self-service and participation.

  • Stable toolset with polished UX. X-ray Goggles and WebPad stable. Polished UX with consistent branding and experience across tools.
  • "Jam in a Box 1.0" complete and ready for testing. Clear step-by-step guide for hosting your own design or hack jam for kids.
  • Cleaned-up web site. Tweak Hackasaurus.org with updated copy and design.
  • Games. Placeholder page -- with launch of Hackasaurus Games Innovation challenge.
  • Badges. Documentation and plan for Hackasaurus badges published on Hackasaurus.org. Ready for testing and feedback.
  • Establish & begin tracking clear metrics. Ensure we're set up to track progress and measure participation.
  • Preparing for Mozilla festival. Recruit local youth champions to represent Hackasaurus at the London Festival

Participation metrics:

Tools: 2x X-Ray Goggle installs. 2x hacks created. 2x web pages created.

Jams: 2x hack jams.

Games:

Web site:

Badges:


Q4 2011

Polished "jam-in-a-box" kit. Buzz at the Mozilla Festival. Innovation challenge & hack sprints producing great new games.

  • Polish toolkit into swag asset for festival. Handouts for participants with call to action. Ties right into challenges.
  • Jams- interactive planning website (like 350.org)
  • Design a model for recruiting and training youth Hackasaurus facilitators
  • A plug-in architecture for the goggles, to allow anyone to add their own features to it.
  • Craft design challenges for festival sessions around Games (Self guided curriculum) pair kids with developers to create games prototypes for hackasaurus.
  • have pitch night Run 5 Hackasaurus jams in X cities