Hackasaurus/Roadmap: Difference between revisions

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__NOTOC__ <section begin="summary" />{{RoadmapSummary
<section begin="summary" />{{RoadmapSummary
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'''Hackasaurus is all about creating a generation of webmakers'''. This roadmap is a first draft on how we're going to move from our current PROTOTYPE to a PRODUCT that can SCALE and enable massive PARTICIPATION.
'''Hackasaurus is all about creating a generation of webmakers'''. This roadmap is a first draft on how we're going to move from our current PROTOTYPE to a PRODUCT that can SCALE and enable massive PARTICIPATION. We need your help. [http://etherpad.mozilla.com:9000/Hackasaurus-Roadmap-Feedback PLEASE PROVIDE YOUR FEEDBACK ON THIS ROADMAP HERE.]  
We need your help. [http://etherpad.mozilla.com:9000/Hackasaurus-Roadmap-Feedback PLEASE PROVIDE YOUR FEEDBACK ON THIS ROADMAP HERE.]  


= '''Hackasaurus = Tools + Jams + Games + Web site + Badges'''  =
= '''Hackasaurus = Tools + Jams + Games + Web site + Badges'''  =


For the purposes of roadmapping, the Hackasaurus project is divided into five slices:<br>  
For the purposes of roadmapping, the Hackasaurus project is divided into five slices:<br>  


# '''Tools'''. A set of kid-friendly tools anyone can use to easily remix and create stuff on the web. Like a set of super-spy or super-crafting tools, a kid-friendly swiss army knife for the web. The Hackasaurus tool set includes X-Ray Goggles, WebPad and Hackbook. <br>  
#'''Tools'''. A set of kid-friendly tools anyone can use to easily remix and create stuff on the web. Like a set of super-spy or super-crafting tools, a kid-friendly swiss army knife for the web. The Hackasaurus tool set includes X-Ray Goggles, WebPad and Hackbook. <br>  
#'''Jams'''.&nbsp;Hackasaurus jams are like hack sprints or mini maker faires for youth. Unlike traditional classroom-type events, they're driven by and for the kids themselves, following their own interests, or exploring a given theme or topic (earth science, hip hop, fashion, etc.). A key goal is creating, testing and continually improving a "jam-in-a-box"kit that makes it easy&nbsp;  
#'''Jams'''.&nbsp;Hackasaurus jams are like hack sprints or mini maker faires for youth. Unlike traditional classroom-type events, they're driven by and for the kids themselves, following their own interests, or exploring a given theme or topic (earth science, hip hop, fashion, etc.). A key goal is creating, testing and continually improving a "jam-in-a-box"kit that makes it easy&nbsp;  
#'''Games'''. Whereas Hackasaurus jams typically occur offline and are facillitated, Hackasaurus games happen online and are self-guided. Kids should be able to do them by themself at Hackasaurus.org. Through a set of "missions," "quests," hack mazes or puzzles, etc. Hackasaurus games are currently the least baked aspect of the project. Driving community development here is a key goal for the project. <br>  
#'''Games'''. Whereas Hackasaurus jams typically occur offline and are facillitated, Hackasaurus games happen online and are self-guided. Kids should be able to do them by themself at Hackasaurus.org. Through a set of "missions," "quests," hack mazes or puzzles, etc. Hackasaurus games are currently the least baked aspect of the project. Driving community development here is a key goal for the project. <br>  
#'''Web site'''. The online component of the project. A place to easily access Hackasaurus tools, jams, games. And to have your first "a ha!" moment when you bust your first hack. <br>  
#'''Web site'''. The online component of the project. A place to easily access Hackasaurus tools, jams, games. And to have your first "a ha!" moment when you bust your first hack. <br>  
#'''Badges'''. A set of online and physical badge awards that help kids feel a sense of belonging in Hackasaurus, get recognition for the web-making skills they learn, and "level up" to advance as their skills increase. <br><br>
#'''Badges'''. A set of online and physical badge awards that help kids feel a sense of belonging in Hackasaurus, get recognition for the web-making skills they learn, and "level up" to advance as their skills increase. <br><br>
[[File:Hackasaurus_front_page.jpg]]
 
== Q3 2011<br>  ==
== Q3 2011<br>  ==


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Participation metrics:<br>  
Participation metrics:<br>  
* Tools: 2x X-Ray Goggle installs. 2x hacks created. 2x web pages created.
* Jams: 2x hack jams.
* Games:
* Web site: 2x traffic
* Badges: Ready to issue first prototype badge.


Tools: 2x X-Ray Goggle installs. 2x hacks created. 2x web pages created.
[[Image:Hackasaurus front page.jpg]]
 
Jams: 2x hack jams.
 
Games:
 
Web site:
 
Badges:


== <br> Q4 2011 <br>  ==
== <br> Q4 2011 <br>  ==

Revision as of 14:52, 13 July 2011

Hackasaur.jpg Hackasaurus 2011 Roadmap
Owner: Atul Varma, Jessica Klein, Matt Thompson Updated: 2011-07-13
TODO: Test & get feedback. Polish up metrics.

Hackasaurus is all about creating a generation of webmakers. This roadmap is a first draft on how we're going to move from our current PROTOTYPE to a PRODUCT that can SCALE and enable massive PARTICIPATION. We need your help. PLEASE PROVIDE YOUR FEEDBACK ON THIS ROADMAP HERE.

Hackasaurus = Tools + Jams + Games + Web site + Badges

For the purposes of roadmapping, the Hackasaurus project is divided into five slices:

  1. Tools. A set of kid-friendly tools anyone can use to easily remix and create stuff on the web. Like a set of super-spy or super-crafting tools, a kid-friendly swiss army knife for the web. The Hackasaurus tool set includes X-Ray Goggles, WebPad and Hackbook.
  2. Jams. Hackasaurus jams are like hack sprints or mini maker faires for youth. Unlike traditional classroom-type events, they're driven by and for the kids themselves, following their own interests, or exploring a given theme or topic (earth science, hip hop, fashion, etc.). A key goal is creating, testing and continually improving a "jam-in-a-box"kit that makes it easy 
  3. Games. Whereas Hackasaurus jams typically occur offline and are facillitated, Hackasaurus games happen online and are self-guided. Kids should be able to do them by themself at Hackasaurus.org. Through a set of "missions," "quests," hack mazes or puzzles, etc. Hackasaurus games are currently the least baked aspect of the project. Driving community development here is a key goal for the project.
  4. Web site. The online component of the project. A place to easily access Hackasaurus tools, jams, games. And to have your first "a ha!" moment when you bust your first hack.
  5. Badges. A set of online and physical badge awards that help kids feel a sense of belonging in Hackasaurus, get recognition for the web-making skills they learn, and "level up" to advance as their skills increase.

Q3 2011

Hackasaurus beta shipped. From prototype to stable product. Focused on self-service and participation.

  • Stable toolset with polished UX. X-ray Goggles and WebPad stable. Polished UX with consistent branding and experience across tools.
  • "Jam in a Box 1.0" complete and ready for testing. Clear step-by-step guide for hosting your own design or hack jam for kids.
  • Cleaned-up web site. Tweak Hackasaurus.org with updated copy and design.
  • Games. Placeholder page -- with launch of Hackasaurus Games Innovation challenge.
  • Badges. Documentation and plan for Hackasaurus badges published on Hackasaurus.org. Ready for testing and feedback.
  • Establish & begin tracking clear metrics. Ensure we're set up to track progress and measure participation.
  • Preparing for Mozilla festival. Recruit local youth champions to represent Hackasaurus at the London Festival

Participation metrics:

  • Tools: 2x X-Ray Goggle installs. 2x hacks created. 2x web pages created.
  • Jams: 2x hack jams.
  • Games:
  • Web site: 2x traffic
  • Badges: Ready to issue first prototype badge.

Hackasaurus front page.jpg


Q4 2011

Polished "jam-in-a-box" kit. Buzz at the Mozilla Festival. Innovation challenge & hack sprints producing great new games.

  • Polish toolkit into swag asset for festival. Handouts for participants with call to action. Ties right into challenges.
  • Jams- interactive planning website (like 350.org)
  • Design a model for recruiting and training youth Hackasaurus facilitators
  • A plug-in architecture for the goggles, to allow anyone to add their own features to it.
  • Craft design challenges for festival sessions around Games (Self guided curriculum) pair kids with developers to create games prototypes for hackasaurus.
  • have pitch night Run 5 Hackasaurus jams in X cities