Hackasaurus/Roadmap: Difference between revisions
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Q3 2011
Hackasaurus beta shipped. From prototype to stable product. Focused on self-service and participation.
Polished "jam-in-a-box" kit. Buzz at the Mozilla Festival. Innovation challenge & hack sprints producing great new games.
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__NOTOC__ | __NOTOC__ <section begin="summary" />{{RoadmapSummary | ||
<section begin="summary" />{{RoadmapSummary | |||
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'''Hackasaurus is all about creating a generation of webmakers'''. This roadmap is a first draft on how we're going to move from our current PROTOTYPE to a PRODUCT that can SCALE and enable massive PARTICIPATION. | '''Hackasaurus is all about creating a generation of webmakers'''. This roadmap is a first draft on how we're going to move from our current PROTOTYPE to a PRODUCT that can SCALE and enable massive PARTICIPATION. We need your help. [http://etherpad.mozilla.com:9000/Hackasaurus-Roadmap-Feedback PLEASE PROVIDE YOUR FEEDBACK ON THIS ROADMAP HERE.] | ||
We need your help. [http://etherpad.mozilla.com:9000/Hackasaurus-Roadmap-Feedback PLEASE PROVIDE YOUR FEEDBACK ON THIS ROADMAP HERE.] | |||
= '''Hackasaurus = | = '''Hackasaurus = Tools + Jams + Games + Web site + Badges''' = | ||
For the purposes of roadmapping, the Hackasaurus project is divided into five slices:<br> | For the purposes of roadmapping, the Hackasaurus project is divided into five slices:<br> | ||
# '''Tools'''. A set of kid-friendly tools anyone can use to easily remix and create stuff on the web. Like a set of super-spy or super-crafting tools, a kid-friendly swiss army knife for the web. The Hackasaurus tool set includes X-Ray Goggles, WebPad and Hackbook. <br> | #'''Tools'''. A set of kid-friendly tools anyone can use to easily remix and create stuff on the web. Like a set of super-spy or super-crafting tools, a kid-friendly swiss army knife for the web. The Hackasaurus tool set includes X-Ray Goggles, WebPad and Hackbook. <br> | ||
#'''Jams'''. Hackasaurus jams are like hack sprints or mini maker faires for youth. Unlike traditional classroom-type events, they're driven by and for the kids themselves, following their own interests, or exploring a given theme or topic (earth science, hip hop, fashion, etc.). A key goal is creating, testing and continually improving a "jam-in-a-box"kit that makes it easy | #'''Jams'''. Hackasaurus jams are like hack sprints or mini maker faires for youth. Unlike traditional classroom-type events, they're driven by and for the kids themselves, following their own interests, or exploring a given theme or topic (earth science, hip hop, fashion, etc.). A key goal is creating, testing and continually improving a "jam-in-a-box"kit that makes it easy | ||
#'''Games'''. Whereas Hackasaurus jams typically occur offline and are facillitated, Hackasaurus games happen online and are self-guided. Kids should be able to do them by themself at Hackasaurus.org. Through a set of "missions," "quests," hack mazes or puzzles, etc. Hackasaurus games are currently the least baked aspect of the project. Driving community development here is a key goal for the project. <br> | #'''Games'''. Whereas Hackasaurus jams typically occur offline and are facillitated, Hackasaurus games happen online and are self-guided. Kids should be able to do them by themself at Hackasaurus.org. Through a set of "missions," "quests," hack mazes or puzzles, etc. Hackasaurus games are currently the least baked aspect of the project. Driving community development here is a key goal for the project. <br> | ||
#'''Web site'''. The online component of the project. A place to easily access Hackasaurus tools, jams, games. And to have your first "a ha!" moment when you bust your first hack. <br> | #'''Web site'''. The online component of the project. A place to easily access Hackasaurus tools, jams, games. And to have your first "a ha!" moment when you bust your first hack. <br> | ||
#'''Badges'''. A set of online and physical badge awards that help kids feel a sense of belonging in Hackasaurus, get recognition for the web-making skills they learn, and "level up" to advance as their skills increase. <br><br> | #'''Badges'''. A set of online and physical badge awards that help kids feel a sense of belonging in Hackasaurus, get recognition for the web-making skills they learn, and "level up" to advance as their skills increase. <br><br> | ||
== Q3 2011<br> == | == Q3 2011<br> == | ||
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Participation metrics:<br> | Participation metrics:<br> | ||
* Tools: 2x X-Ray Goggle installs. 2x hacks created. 2x web pages created. | |||
* Jams: 2x hack jams. | |||
* Games: | |||
* Web site: 2x traffic | |||
* Badges: Ready to issue first prototype badge. | |||
[[Image:Hackasaurus front page.jpg]] | |||
== <br> Q4 2011 <br> == | == <br> Q4 2011 <br> == |
Revision as of 14:52, 13 July 2011
![]() |
Hackasaurus 2011 Roadmap | |
Owner: Atul Varma, Jessica Klein, Matt Thompson | Updated: 2011-07-13 | |
TODO: Test & get feedback. Polish up metrics. |
Hackasaurus is all about creating a generation of webmakers. This roadmap is a first draft on how we're going to move from our current PROTOTYPE to a PRODUCT that can SCALE and enable massive PARTICIPATION. We need your help. PLEASE PROVIDE YOUR FEEDBACK ON THIS ROADMAP HERE.
Hackasaurus = Tools + Jams + Games + Web site + Badges
For the purposes of roadmapping, the Hackasaurus project is divided into five slices:
- Tools. A set of kid-friendly tools anyone can use to easily remix and create stuff on the web. Like a set of super-spy or super-crafting tools, a kid-friendly swiss army knife for the web. The Hackasaurus tool set includes X-Ray Goggles, WebPad and Hackbook.
- Jams. Hackasaurus jams are like hack sprints or mini maker faires for youth. Unlike traditional classroom-type events, they're driven by and for the kids themselves, following their own interests, or exploring a given theme or topic (earth science, hip hop, fashion, etc.). A key goal is creating, testing and continually improving a "jam-in-a-box"kit that makes it easy
- Games. Whereas Hackasaurus jams typically occur offline and are facillitated, Hackasaurus games happen online and are self-guided. Kids should be able to do them by themself at Hackasaurus.org. Through a set of "missions," "quests," hack mazes or puzzles, etc. Hackasaurus games are currently the least baked aspect of the project. Driving community development here is a key goal for the project.
- Web site. The online component of the project. A place to easily access Hackasaurus tools, jams, games. And to have your first "a ha!" moment when you bust your first hack.
- Badges. A set of online and physical badge awards that help kids feel a sense of belonging in Hackasaurus, get recognition for the web-making skills they learn, and "level up" to advance as their skills increase.
Q3 2011
Hackasaurus beta shipped. From prototype to stable product. Focused on self-service and participation.
- Stable toolset with polished UX. X-ray Goggles and WebPad stable. Polished UX with consistent branding and experience across tools.
- "Jam in a Box 1.0" complete and ready for testing. Clear step-by-step guide for hosting your own design or hack jam for kids.
- Cleaned-up web site. Tweak Hackasaurus.org with updated copy and design.
- Games. Placeholder page -- with launch of Hackasaurus Games Innovation challenge.
- Badges. Documentation and plan for Hackasaurus badges published on Hackasaurus.org. Ready for testing and feedback.
- Establish & begin tracking clear metrics. Ensure we're set up to track progress and measure participation.
- Preparing for Mozilla festival. Recruit local youth champions to represent Hackasaurus at the London Festival
Participation metrics:
- Tools: 2x X-Ray Goggle installs. 2x hacks created. 2x web pages created.
- Jams: 2x hack jams.
- Games:
- Web site: 2x traffic
- Badges: Ready to issue first prototype badge.
Q4 2011
Polished "jam-in-a-box" kit. Buzz at the Mozilla Festival. Innovation challenge & hack sprints producing great new games.
- Polish toolkit into swag asset for festival. Handouts for participants with call to action. Ties right into challenges.
- Jams- interactive planning website (like 350.org)
- Design a model for recruiting and training youth Hackasaurus facilitators
- A plug-in architecture for the goggles, to allow anyone to add their own features to it.
- Craft design challenges for festival sessions around Games (Self guided curriculum) pair kids with developers to create games prototypes for hackasaurus.
- have pitch night Run 5 Hackasaurus jams in X cities