Hackasaurus/Roadmap: Difference between revisions
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Creating a generation of webmakers
Q3 2011
Hackasaurus beta shipped. From prototype to stable product. Enable self-service and participation.
Polished "jam-in-a-box" kit. Buzz at the Mozilla Festival. Innovation challenge & hack sprints producing great new games.
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|icon=Hackasaur.jpg | |icon=Hackasaur.jpg | ||
|pagelocation=Drumbeat/Hackasaurus/Roadmap | |pagelocation=Drumbeat/Hackasaurus/Roadmap | ||
|pagetitle=Hackasaurus 2011 Roadmap | |pagetitle=Hackasaurus 2011 Roadmap | ||
|owner=Atul Varma, Jessica Klein | |owner=Atul Varma, Jessica Klein, Matt Thompson | ||
|updated= | |updated=July 13, 2011 | ||
|status=Draft | |status=Draft | ||
|description=TODO: | |description=TODO: Review at next Hackasaurus community call | ||
}}<section end=summary /> | }}<section end="summary" /> | ||
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= Creating a generation of webmakers <br> = | |||
'''Hackasaurus is all about creating a generation of webmakers'''. It's a set of tools, "hack jam" events at learning networks, libraries and other spaces, and a set of games at hackasaurus.org. The ultimate goal is to create a generation of webmakers. More context on the project here. | |||
Hackasaurus | === '''Hackasaurus = Tools + Jams + Games + Web site + Badges''' === | ||
For the purposes of roadmapping, the project is divided into five slices:<br> | |||
*'''Tools'''. A set of kid-friendly tools anyone can use to easily remix and create stuff on the web. Like a set of super-spy or super-crafting tools, a kid-friendly swiss army knife for the web. The Hackasaurus tool set includes X-Ray Goggles, WebPad and Hackbook. <br> | |||
*'''Jams'''. Hackasaurus jams are like hack sprints or mini maker faires for youth. Unlike traditional classroom-type events, they're driven by and for the kids themselves, following their own interests, or exploring a given theme or topic (earth science, hip hop, fashion, etc.). A key goal is creating, testing and continually improving a "jam-in-a-box"kit that makes it easy | |||
*'''Games'''. Whereas Hackasaurus jams typically occur offline and are facillitated, Hackasaurus games happen online and are self-guided. Kids should be able to do them by themself at Hackasaurus.org. Through a set of "missions," "quests," hack mazes or puzzles, etc. Hackasaurus games are currently the least baked aspect of the project. Driving community development here is a key goal for the project. <br> | |||
*'''Web site'''. The online component of the project. A place to easily access Hackasaurus tools, jams, games. And to have your first "a ha!" moment when you bust your first hack. <br> | |||
*'''Badges'''. A set of online and physical badge awards that help kids feel a sense of belonging in Hackasaurus, get recognition for the web-making skills they learn, and "level up" to advance as their skills increase. <br><br> | |||
== Q3 2011<br> == | |||
=== Hackasaurus beta shipped. From prototype to stable product. Enable self-service and participation.<br> === | |||
*'''Stable toolset with polished UX'''. X-ray Goggles and WebPad stable. Polished UX with consistent branding and experience across tools. <br> | |||
*'''"Jam in a Box 1.0" complete and ready for testing'''. Clear step-by-step guide for hosting your own design or hack jam for kids. <br> | |||
*'''Cleaned-up web site'''. Tweak Hackasaurus.org with updated copy and design. <br> | |||
*'''Games'''. Placeholder page -- with launch of Hackasaurus Games Innovation challenge.<br> | |||
*'''Badges'''. Documentation and plan for Hackasaurus badges published on Hackasaurus.org. Ready for testing and feedback.<br> | |||
*'''Establish & begin tracking clear metrics'''. Ensure we're set up to track progress and measure participation. <br> | |||
*'''Preparing for Mozilla festival'''. Recruit local youth champions to represent Hackasaurus at the London Festival <br> | |||
Participation metrics:<br> | |||
Tools: 2x X-Ray Goggle installs. 2x hacks created. 2x web pages created. | |||
Jams: 2x hack jams. | |||
Games: | |||
Web site: | |||
Badges: | |||
== <br> Q4 2011 <br> == | |||
=== Polished "jam-in-a-box" kit. Buzz at the Mozilla Festival. Innovation challenge & hack sprints producing great new games.<br> === | |||
*Polish toolkit into swag asset for festival. Handouts for participants with call to action. Ties right into challenges. <br> | |||
*Jams- interactive planning website (like 350.org) <br> | |||
*Design a model for recruiting and training youth Hackasaurus facilitators <br> | |||
*A plug-in architecture for the goggles, to allow anyone to add their own features to it. <br> | |||
*Craft design challenges for festival sessions around Games (Self guided curriculum) pair kids with developers to create games prototypes for hackasaurus. <br> | |||
*have pitch night Run 5 Hackasaurus jams in X cities | |||
[[Category:Roadmaps]] | [[Category:Roadmaps]] | ||
<br> |
Revision as of 14:27, 13 July 2011
![]() |
Hackasaurus 2011 Roadmap | |
Owner: Atul Varma, Jessica Klein, Matt Thompson | Updated: 2011-07-13 | |
TODO: Review at next Hackasaurus community call |
Please do not edit this page without permission.
Thank you!
Creating a generation of webmakers
Hackasaurus is all about creating a generation of webmakers. It's a set of tools, "hack jam" events at learning networks, libraries and other spaces, and a set of games at hackasaurus.org. The ultimate goal is to create a generation of webmakers. More context on the project here.
Hackasaurus = Tools + Jams + Games + Web site + Badges
For the purposes of roadmapping, the project is divided into five slices:
- Tools. A set of kid-friendly tools anyone can use to easily remix and create stuff on the web. Like a set of super-spy or super-crafting tools, a kid-friendly swiss army knife for the web. The Hackasaurus tool set includes X-Ray Goggles, WebPad and Hackbook.
- Jams. Hackasaurus jams are like hack sprints or mini maker faires for youth. Unlike traditional classroom-type events, they're driven by and for the kids themselves, following their own interests, or exploring a given theme or topic (earth science, hip hop, fashion, etc.). A key goal is creating, testing and continually improving a "jam-in-a-box"kit that makes it easy
- Games. Whereas Hackasaurus jams typically occur offline and are facillitated, Hackasaurus games happen online and are self-guided. Kids should be able to do them by themself at Hackasaurus.org. Through a set of "missions," "quests," hack mazes or puzzles, etc. Hackasaurus games are currently the least baked aspect of the project. Driving community development here is a key goal for the project.
- Web site. The online component of the project. A place to easily access Hackasaurus tools, jams, games. And to have your first "a ha!" moment when you bust your first hack.
- Badges. A set of online and physical badge awards that help kids feel a sense of belonging in Hackasaurus, get recognition for the web-making skills they learn, and "level up" to advance as their skills increase.
Q3 2011
Hackasaurus beta shipped. From prototype to stable product. Enable self-service and participation.
- Stable toolset with polished UX. X-ray Goggles and WebPad stable. Polished UX with consistent branding and experience across tools.
- "Jam in a Box 1.0" complete and ready for testing. Clear step-by-step guide for hosting your own design or hack jam for kids.
- Cleaned-up web site. Tweak Hackasaurus.org with updated copy and design.
- Games. Placeholder page -- with launch of Hackasaurus Games Innovation challenge.
- Badges. Documentation and plan for Hackasaurus badges published on Hackasaurus.org. Ready for testing and feedback.
- Establish & begin tracking clear metrics. Ensure we're set up to track progress and measure participation.
- Preparing for Mozilla festival. Recruit local youth champions to represent Hackasaurus at the London Festival
Participation metrics:
Tools: 2x X-Ray Goggle installs. 2x hacks created. 2x web pages created.
Jams: 2x hack jams.
Games:
Web site:
Badges:
Q4 2011
Polished "jam-in-a-box" kit. Buzz at the Mozilla Festival. Innovation challenge & hack sprints producing great new games.
- Polish toolkit into swag asset for festival. Handouts for participants with call to action. Ties right into challenges.
- Jams- interactive planning website (like 350.org)
- Design a model for recruiting and training youth Hackasaurus facilitators
- A plug-in architecture for the goggles, to allow anyone to add their own features to it.
- Craft design challenges for festival sessions around Games (Self guided curriculum) pair kids with developers to create games prototypes for hackasaurus.
- have pitch night Run 5 Hackasaurus jams in X cities