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<section begin=summary />{{RoadmapSummary
<section begin="summary" />{{RoadmapSummary
|icon=Hackasaur.jpg
|icon=Hackasaur.jpg
|pagelocation=Drumbeat/Hackasaurus/Roadmap
|pagelocation=Drumbeat/Hackasaurus/Roadmap
|pagetitle=Hackasaurus 2011 Roadmap
|pagetitle=Hackasaurus 2011 Roadmap
|owner=Atul Varma, Jessica Klein
|owner=Atul Varma, Jessica Klein, Matt Thompson
|updated=June 14, 2011
|updated=July 13, 2011
|status=Draft
|status=Draft
|description=TODO: Fill this out.
|description=TODO: Review at next Hackasaurus community call
}}<section end=summary />
}}<section end="summary" />  


{{DoNotEdit}}
{{DoNotEdit}}  


= Creating a generation of webmakers <br> =


== Context: Re-tinker-ifying The Web ==
'''Hackasaurus is all about creating a generation of webmakers'''. It's a set of tools, "hack jam" events at learning networks, libraries and other spaces, and a set of games at hackasaurus.org. The ultimate goal is to create a generation of webmakers. More context on the project here.


Hackasaurus is Mozilla's expression of our [http://www.mozilla.org/about/manifesto.en.html manifesto] and [http://www.mozilla.org/about/mission.html mission]; it provides a toolkit and learning experiences that represent our vision of a transparent and remixable Open Web that enables anyone to deconstruct it and make it their own.
=== '''Hackasaurus = Tools + Jams + Games + Web site + Badges''' ===


The need for a designed toolkit and learning experiences has arisen over the past decade as the Web has simultaneously become more complex and less transparent. In the 1990s and early 2000s, many kids knew the basics of HTML and had the ability to use a browser's View Source feature to figure out how pages were put together. In the age of Facebook, however, people increasingly have less practical opportunities to learn about and use the building blocks of the Web, and using View Source on most pages results in a complex mess of minified code.
For the purposes of roadmapping, the project is divided into five slices:<br>


Aside from diminishing one's perception of their own ability to shape the Web, this [http://www.youtube.com/watch?v=majID9DkSew&list=PLA14C60FA101D1F4C de-tinker-ification] also results in a reduced understanding of how technology affects one's freedom, security, and privacy. Thus the goal of Hackasaurus is to empower individuals to not only tinker with the virtual world around them, but also to make truly informed technical decisions.
*'''Tools'''. A set of kid-friendly tools anyone can use to easily remix and create stuff on the web. Like a set of super-spy or super-crafting tools, a kid-friendly swiss army knife for the web. The Hackasaurus tool set includes X-Ray Goggles, WebPad and Hackbook. <br>
*'''Jams'''.&nbsp;Hackasaurus jams are like hack sprints or mini maker faires for youth. Unlike traditional classroom-type events, they're driven by and for the kids themselves, following their own interests, or exploring a given theme or topic (earth science, hip hop, fashion, etc.). A key goal is creating, testing and continually improving a "jam-in-a-box"kit that makes it easy&nbsp;
*'''Games'''. Whereas Hackasaurus jams typically occur offline and are facillitated, Hackasaurus games happen online and are self-guided. Kids should be able to do them by themself at Hackasaurus.org. Through a set of "missions," "quests," hack mazes or puzzles, etc. Hackasaurus games are currently the least baked aspect of the project. Driving community development here is a key goal for the project. <br>
*'''Web site'''. The online component of the project. A place to easily access Hackasaurus tools, jams, games. And to have your first "a ha!" moment when you bust your first hack. <br>
*'''Badges'''. A set of online and physical badge awards that help kids feel a sense of belonging in Hackasaurus, get recognition for the web-making skills they learn, and "level up" to advance as their skills increase. <br><br>
 
== Q3 2011<br> ==
 
=== Hackasaurus beta shipped. From prototype to stable product. Enable self-service and participation.<br> ===
 
*'''Stable toolset with polished UX'''. X-ray Goggles and WebPad stable. Polished UX with consistent branding and experience across tools. <br>
*'''"Jam in a Box 1.0" complete and ready for testing'''. Clear step-by-step guide for hosting your own design or hack jam for kids. <br>
*'''Cleaned-up web site'''. Tweak Hackasaurus.org with updated copy and design. <br>
*'''Games'''. Placeholder page -- with launch of Hackasaurus Games Innovation challenge.<br>
*'''Badges'''. Documentation and plan for Hackasaurus badges published on Hackasaurus.org. Ready for testing and feedback.<br>
*'''Establish &amp; begin tracking clear metrics'''. Ensure we're set up to track progress and measure participation. <br>
*'''Preparing for Mozilla festival'''. Recruit local youth champions to represent Hackasaurus at the London Festival <br>
 
Participation metrics:<br>
 
Tools: 2x X-Ray Goggle installs. 2x hacks created. 2x web pages created.
 
Jams: 2x hack jams.
 
Games:
 
Web site:
 
Badges:
 
== <br> Q4 2011 <br> ==
 
=== Polished "jam-in-a-box" kit. Buzz at the Mozilla Festival. Innovation challenge &amp; hack sprints producing great new games.<br> ===
 
*Polish toolkit into swag asset for festival. Handouts for participants with call to action. Ties right into challenges. <br>
*Jams- interactive planning website (like 350.org) <br>
*Design a model for recruiting and training youth Hackasaurus facilitators <br>
*A plug-in architecture for the goggles, to allow anyone to add their own features to it. <br>
*Craft design challenges for festival sessions around Games (Self guided curriculum) pair kids with developers to create games prototypes for hackasaurus. <br>
*have pitch night Run 5 Hackasaurus jams in X cities


[[Category:Roadmaps]]
[[Category:Roadmaps]]
<br>

Revision as of 14:27, 13 July 2011

Hackasaur.jpg Hackasaurus 2011 Roadmap
Owner: Atul Varma, Jessica Klein, Matt Thompson Updated: 2011-07-13
TODO: Review at next Hackasaurus community call
Please do not edit this page without permission.
Thank you!

Creating a generation of webmakers

Hackasaurus is all about creating a generation of webmakers. It's a set of tools, "hack jam" events at learning networks, libraries and other spaces, and a set of games at hackasaurus.org. The ultimate goal is to create a generation of webmakers. More context on the project here.

Hackasaurus = Tools + Jams + Games + Web site + Badges

For the purposes of roadmapping, the project is divided into five slices:

  • Tools. A set of kid-friendly tools anyone can use to easily remix and create stuff on the web. Like a set of super-spy or super-crafting tools, a kid-friendly swiss army knife for the web. The Hackasaurus tool set includes X-Ray Goggles, WebPad and Hackbook.
  • Jams. Hackasaurus jams are like hack sprints or mini maker faires for youth. Unlike traditional classroom-type events, they're driven by and for the kids themselves, following their own interests, or exploring a given theme or topic (earth science, hip hop, fashion, etc.). A key goal is creating, testing and continually improving a "jam-in-a-box"kit that makes it easy 
  • Games. Whereas Hackasaurus jams typically occur offline and are facillitated, Hackasaurus games happen online and are self-guided. Kids should be able to do them by themself at Hackasaurus.org. Through a set of "missions," "quests," hack mazes or puzzles, etc. Hackasaurus games are currently the least baked aspect of the project. Driving community development here is a key goal for the project.
  • Web site. The online component of the project. A place to easily access Hackasaurus tools, jams, games. And to have your first "a ha!" moment when you bust your first hack.
  • Badges. A set of online and physical badge awards that help kids feel a sense of belonging in Hackasaurus, get recognition for the web-making skills they learn, and "level up" to advance as their skills increase.

Q3 2011

Hackasaurus beta shipped. From prototype to stable product. Enable self-service and participation.

  • Stable toolset with polished UX. X-ray Goggles and WebPad stable. Polished UX with consistent branding and experience across tools.
  • "Jam in a Box 1.0" complete and ready for testing. Clear step-by-step guide for hosting your own design or hack jam for kids.
  • Cleaned-up web site. Tweak Hackasaurus.org with updated copy and design.
  • Games. Placeholder page -- with launch of Hackasaurus Games Innovation challenge.
  • Badges. Documentation and plan for Hackasaurus badges published on Hackasaurus.org. Ready for testing and feedback.
  • Establish & begin tracking clear metrics. Ensure we're set up to track progress and measure participation.
  • Preparing for Mozilla festival. Recruit local youth champions to represent Hackasaurus at the London Festival

Participation metrics:

Tools: 2x X-Ray Goggle installs. 2x hacks created. 2x web pages created.

Jams: 2x hack jams.

Games:

Web site:

Badges:


Q4 2011

Polished "jam-in-a-box" kit. Buzz at the Mozilla Festival. Innovation challenge & hack sprints producing great new games.

  • Polish toolkit into swag asset for festival. Handouts for participants with call to action. Ties right into challenges.
  • Jams- interactive planning website (like 350.org)
  • Design a model for recruiting and training youth Hackasaurus facilitators
  • A plug-in architecture for the goggles, to allow anyone to add their own features to it.
  • Craft design challenges for festival sessions around Games (Self guided curriculum) pair kids with developers to create games prototypes for hackasaurus.
  • have pitch night Run 5 Hackasaurus jams in X cities