Hackasaurus/Roadmap: Difference between revisions

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For the purposes of roadmapping, the Hackasaurus project is divided into five slices:<br>  
For the purposes of roadmapping, the Hackasaurus project is divided into five slices:<br>  


#'''Tools'''. ''A set of kid-friendly tools anyone can use to easily remix and create stuff on the web. Like a set of super-spy or super-crafting tools, a kid-friendly swiss army knife for the web. The Hackasaurus tool set includes X-Ray Goggles, WebPad and Hackbook. ''<br>  
#'''Tools'''. ''Kid-friendly tools that make it easy and fun to take apart, remix and make stuff on the web. Like a swiss army knife for web-makers. Includes X-Ray Goggles, WebPad and Hackbook. ''<br>  
#'''Jams'''.&nbsp;''Hackasaurus jams are like hack sprints or mini maker faires for youth. Unlike traditional classroom-type events, they're driven by and for the kids themselves, following their own interests, or exploring a given theme or topic (earth science, hip hop, fashion, etc.). A key goal is creating, testing and continually improving a "jam-in-a-box"kit that makes it easy&nbsp;''
#'''Jams'''.&nbsp;''Design jams or mini maker fairs for youth. Kids gathering in social spaces (libraries, media centers, etc.) using Hackasaurus tools through a fun social curriculum. Includes a "jam-in-a-box" kit that makes it easy for anyone to organize their own jam.''
#'''Games'''. ''Whereas Hackasaurus jams typically occur offline and are facillitated, Hackasaurus games happen online and are self-guided. Kids should be able to do them by themself at Hackasaurus.org. Through a set of "missions," "quests," hack mazes or puzzles, etc. Driving community development here is a key goal for the project. ''<br>  
#'''Games'''. ''Jams typically happen offline and guided by a facilitator; Hackasaurus games happen online at Hackasaurus.org and are self-guided. This is a game-like curriculum that turns web-making into edu-tainment and makes the web itself an awesome gamespace. Driving community development here -- and collaboration between kids and developers to make cool hacktastic games -- is a key goal for the project. ''<br>  
#'''Web site'''. ''The online component of the project. A place to easily access Hackasaurus tools, jams, games. And to have your first "a ha!" moment when you bust your first hack. ''<br>  
#'''Web site'''. ''The online home of Hackasaurus. A place to easily access Hackasaurus tools, jams, games. And to have your first "a ha!" moment when you bust your first hack. Includes social and community aspects.''<br>  
#'''Badges'''. ''A set of online and physical badge awards that help kids feel a sense of belonging in Hackasaurus, get recognition for the web-making skills they learn, and "level up" to advance their skills.''<br><br>
#'''Badges'''. ''A set of online and physical badge awards that help kids feel a sense of belonging in Hackasaurus, get recognition for the web-making skills they learn, and "level up" as they advance their skills.''<br><br>


[[File:Hackasaurus_roadmap_desk_graphic.jpg|500px]]
[[File:Hackasaurus_roadmap_desk_graphic.jpg|500px]]

Revision as of 16:54, 13 July 2011

Hackasaur.jpg Hackasaurus 2011 Roadmap
Owner: Atul Varma, Jessica Klein, Matt Thompson Updated: 2011-07-13
TODO: Test & get feedback. Polish up metrics.

Hackasaurus is all about creating a generation of webmakers. This roadmap is a first draft on how we're going to move from our current PROTOTYPE to a PRODUCT that can SCALE and enable massive PARTICIPATION. We need your help. PLEASE PROVIDE YOUR FEEDBACK ON THIS ROADMAP HERE.

Hackasaurus = Tools + Jams + Games + Web site + Badges

For the purposes of roadmapping, the Hackasaurus project is divided into five slices:

  1. Tools. Kid-friendly tools that make it easy and fun to take apart, remix and make stuff on the web. Like a swiss army knife for web-makers. Includes X-Ray Goggles, WebPad and Hackbook.
  2. JamsDesign jams or mini maker fairs for youth. Kids gathering in social spaces (libraries, media centers, etc.) using Hackasaurus tools through a fun social curriculum. Includes a "jam-in-a-box" kit that makes it easy for anyone to organize their own jam.
  3. Games. Jams typically happen offline and guided by a facilitator; Hackasaurus games happen online at Hackasaurus.org and are self-guided. This is a game-like curriculum that turns web-making into edu-tainment and makes the web itself an awesome gamespace. Driving community development here -- and collaboration between kids and developers to make cool hacktastic games -- is a key goal for the project.
  4. Web site. The online home of Hackasaurus. A place to easily access Hackasaurus tools, jams, games. And to have your first "a ha!" moment when you bust your first hack. Includes social and community aspects.
  5. Badges. A set of online and physical badge awards that help kids feel a sense of belonging in Hackasaurus, get recognition for the web-making skills they learn, and "level up" as they advance their skills.

Hackasaurus roadmap desk graphic.jpg

Q3 2011

Hackasaurus beta shipped. From prototype to stable product. Enabling self-service and participation.

  • Stable toolset with polished UX. X-ray Goggles and WebPad stable. Polished UX with consistent branding and experience across tools.
  • "Jam in a Box 1.0" complete and ready for testing. Clear step-by-step guide for hosting your own design or hack jam for kids.
  • Cleaned-up web site. Tweak Hackasaurus.org with updated copy and design.
  • Games. Placeholder page -- with launch of Hackasaurus Games Innovation challenge.
  • Badges. Documentation and plan for Hackasaurus badges published on Hackasaurus.org. Ready for testing and feedback.
  • Establish & begin tracking clear metrics. Ensure we're set up to track progress and measure participation.
  • Preparing for Mozilla festival. Recruit local youth champions to represent Hackasaurus at the London Festival

Metrics:

  • Tools:2x X-Ray Goggle installs. 2x hacks created. 2x web pages created.
  • Jams: 2x hack jams.
  • Games:
  • Web site: 2x traffic
  • Badges: Ready to issue first prototype badge.


Hackasaurus front page.jpg


Q4 2011

Polished "jam-in-a-box" kit. Buzz at the Mozilla Festival. Innovation challenge & hack sprints producing great new games.

  • Polish toolkit into swag asset for festival. Handouts for participants with call to action. Ties right into challenges.
  • Jams- interactive planning website (like 350.org)
  • Design a model for recruiting and training youth Hackasaurus facilitators
  • A plug-in architecture for the goggles, to allow anyone to add their own features to it.
  • Craft design challenges for festival sessions around Games (Self guided curriculum) pair kids with developers to create games prototypes for hackasaurus.
  • have pitch night Run 5 Hackasaurus jams in X cities


Metrics:

  • Tools:2x X-Ray Goggle installs. 2x hacks created. 2x web pages created.
  • Jams: 2x hack jams.
  • Games:
  • Web site: 2x traffic
  • Badges: Ready to issue first prototype badge.

Hackasaurus at mozilla festival.jpg