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<td>Node tutorials based on `workshopper`, a framework for making terminal tutorials! We are still building out the site, but we are planning on having accounts (with persona) and badges (with openbadges)</td> | <td>Node tutorials based on `workshopper`, a framework for making terminal tutorials! We are still building out the site, but we are planning on having accounts (with persona) and badges (with openbadges)</td> | ||
<td>Dunno yet</td> | <td>Dunno yet</td> | ||
</tr> | |||
<tr> | |||
<td>Scott Michaud</td> | |||
<td>Software Rendering Engine (GPU-accelerated)</td> | |||
<td>(Nothing Yet)</td> | |||
<td>DirectX and OpenGL are the APIs which 3D (and many 2D) games are programmed in. Fast, due to hardware acceleration, but you are at their mercy and mistakes do happen. Software rendering engines were actually more pleasant... time for an OpenCL revisit?</td> | |||
<td>Half of a Coca-Cola</td> | |||
</tr> | |||
<tr> | |||
<td>Scott Michaud (pt. 2)</td> | |||
<td>Top-Secret Web App</td> | |||
<td>(Nothing Yet)</td> | |||
<td>Epic top secret web app. See you at Summit 2013 Toronto!</td> | |||
<td>Other Half</td> | |||
</tr> | </tr> | ||
</table> | </table> |