Hackasaurus/Roadmap

Hackasaur.jpg Hackasaurus 2011 Roadmap
Owner: Atul Varma, Jessica Klein, Matt Thompson Updated: 2011-07-13
TODO: Review at next Hackasaurus community call
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Creating a generation of webmakers

Hackasaurus is all about creating a generation of webmakers. It's a set of tools, "hack jam" events at learning networks, libraries and other spaces, and a set of games at hackasaurus.org. The ultimate goal is to create a generation of webmakers. More context on the project here.

Hackasaurus = Tools + Jams + Games + Web site + Badges

For the purposes of roadmapping, the project is divided into five slices:

  • Tools. A set of kid-friendly tools anyone can use to easily remix and create stuff on the web. Like a set of super-spy or super-crafting tools, a kid-friendly swiss army knife for the web. The Hackasaurus tool set includes X-Ray Goggles, WebPad and Hackbook.
  • Jams. Hackasaurus jams are like hack sprints or mini maker faires for youth. Unlike traditional classroom-type events, they're driven by and for the kids themselves, following their own interests, or exploring a given theme or topic (earth science, hip hop, fashion, etc.). A key goal is creating, testing and continually improving a "jam-in-a-box"kit that makes it easy 
  • Games. Whereas Hackasaurus jams typically occur offline and are facillitated, Hackasaurus games happen online and are self-guided. Kids should be able to do them by themself at Hackasaurus.org. Through a set of "missions," "quests," hack mazes or puzzles, etc. Hackasaurus games are currently the least baked aspect of the project. Driving community development here is a key goal for the project.
  • Web site. The online component of the project. A place to easily access Hackasaurus tools, jams, games. And to have your first "a ha!" moment when you bust your first hack.
  • Badges. A set of online and physical badge awards that help kids feel a sense of belonging in Hackasaurus, get recognition for the web-making skills they learn, and "level up" to advance as their skills increase.

Q3 2011

Hackasaurus beta shipped. From prototype to stable product. Enable self-service and participation.

  • Stable toolset with polished UX. X-ray Goggles and WebPad stable. Polished UX with consistent branding and experience across tools.
  • "Jam in a Box 1.0" complete and ready for testing. Clear step-by-step guide for hosting your own design or hack jam for kids.
  • Cleaned-up web site. Tweak Hackasaurus.org with updated copy and design.
  • Games. Placeholder page -- with launch of Hackasaurus Games Innovation challenge.
  • Badges. Documentation and plan for Hackasaurus badges published on Hackasaurus.org. Ready for testing and feedback.
  • Establish & begin tracking clear metrics. Ensure we're set up to track progress and measure participation.
  • Preparing for Mozilla festival. Recruit local youth champions to represent Hackasaurus at the London Festival

Participation metrics:

Tools: 2x X-Ray Goggle installs. 2x hacks created. 2x web pages created.

Jams: 2x hack jams.

Games:

Web site:

Badges:


Q4 2011

Polished "jam-in-a-box" kit. Buzz at the Mozilla Festival. Innovation challenge & hack sprints producing great new games.

  • Polish toolkit into swag asset for festival. Handouts for participants with call to action. Ties right into challenges.
  • Jams- interactive planning website (like 350.org)
  • Design a model for recruiting and training youth Hackasaurus facilitators
  • A plug-in architecture for the goggles, to allow anyone to add their own features to it.
  • Craft design challenges for festival sessions around Games (Self guided curriculum) pair kids with developers to create games prototypes for hackasaurus.
  • have pitch night Run 5 Hackasaurus jams in X cities