Hackasaurus/Roadmap
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Q3 2011
Hackasaurus beta shipped. From prototype to stable product. Enabling self-service and participation.
Polished "jam-in-a-box" kit. Buzz at the Mozilla Festival. Innovation challenge & hack sprints producing great new games.
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Hackasaurus 2011 Roadmap | |
Owner: Atul Varma, Jessica Klein, Matt Thompson | Updated: 2011-07-13 | |
TODO: Test & get feedback. Polish up metrics. |
Hackasaurus is all about creating a generation of webmakers. This roadmap is a first draft on how we're going to move from our current PROTOTYPE to a PRODUCT that can SCALE and enable massive PARTICIPATION. We need your help. PLEASE PROVIDE YOUR FEEDBACK ON THIS ROADMAP HERE.
Hackasaurus = Tools + Jams + Games + Web site + Badges
For the purposes of roadmapping, the Hackasaurus project is divided into five slices:
- Tools. Kid-friendly tools that make it easy and fun to take apart, remix and make stuff on the web. Like a swiss army knife for web-makers. Includes X-Ray Goggles, WebPad and Hackbook.
- Jams. Design jams or mini maker fairs for youth. Kids gathering in social spaces (libraries, media centers, etc.) using Hackasaurus tools through a fun social curriculum. Includes a "jam-in-a-box" kit that makes it easy for anyone to organize their own jam.
- Games. Jams typically happen offline and guided by a facilitator; Hackasaurus games happen online at Hackasaurus.org and are self-guided. This is a game-like curriculum that turns web-making into edu-tainment and makes the web itself an awesome gamespace.
- Web site. The online home of Hackasaurus. A place to easily access Hackasaurus tools, jams, games and badges. Includes social and community aspects.
- Badges. A set of online and physical badges. Like Boys and Girls Scouts for web-making that help kids feel a sense of belonging in Hackasaurus, get recognition for the skills they learn, and "level up" as they advance.
Q3 2011
Hackasaurus beta shipped. From prototype to stable product. Enabling self-service and participation.
- Stable toolset with polished UX. X-ray Goggles and WebPad stable. Polished UX with consistent branding and experience across tools.
- "Jam in a Box 1.0" complete and ready for testing. Clear step-by-step guide for hosting your own design or hack jam for kids.
- Cleaned-up web site. Tweak Hackasaurus.org with updated copy and design.
- Games. Placeholder page -- with launch of Hackasaurus Games Innovation challenge.
- Badges. Documentation and plan for Hackasaurus badges published on Hackasaurus.org. Ready for testing and feedback.
- Establish & begin tracking clear metrics. Ensure we're set up to track progress and measure participation.
- Preparing for Mozilla festival. Recruit local youth champions to represent Hackasaurus at the London Festival
Metrics:
- Tools:2x X-Ray Goggle installs. 2x hacks created. 2x web pages created.
- Jams: 2x hack jams.
- Games:
- Web site: 2x traffic
- Badges: Ready to issue first prototype badge.
Q4 2011
Polished "jam-in-a-box" kit. Buzz at the Mozilla Festival. Innovation challenge & hack sprints producing great new games.
- Polish toolkit into swag asset for festival. Handouts for participants with call to action. Ties right into challenges.
- Jams- interactive planning website (like 350.org)
- Design a model for recruiting and training youth Hackasaurus facilitators
- A plug-in architecture for the goggles, to allow anyone to add their own features to it.
- Craft design challenges for festival sessions around Games (Self guided curriculum) pair kids with developers to create games prototypes for hackasaurus.
- have pitch night Run 5 Hackasaurus jams in X cities
Metrics:
- Tools:2x X-Ray Goggle installs. 2x hacks created. 2x web pages created.
- Jams: 2x hack jams.
- Games:
- Web site: 2x traffic
- Badges: Ready to issue first prototype badge.