Platform/GFX/hwcomposer: Difference between revisions

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*Memory bandwidth for write(TODO)
*Memory bandwidth for write(TODO)
** NO need to write back composition result to fb0
** HWComposer will have each layer's graphic buffer as input and combine these graphic buffers to screen.
** No need to write back composition result to framebuffer


== What are the limitations HWComposer? ==
== What are the limitations HWComposer? ==
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